All-new slope/beach/altitude/sediment aware terrain texturing engine. Atmospheric profiles custom-tailored for each world. New UI animation framework. Faster-than-ever world loading. 30 bugs squashed, including a more reliable postfx stack. Any other reasons you might want to check out this release? Oh yes. The Jet.
This Syn3h release steps up our atmospheric game, including a new volumetric lighting engine which can render crepuscular rays cast from vehicle headlamps. The new time-of-day system is also ready to show off, including time speed control and day-of-year-aware positioning of celestial bodies. Enjoy the pixel-perfect morning fog rising over Xylia's oceans, and improved underwater postfx stack. Dune and Lucidar have been temporarily hidden, but will be back in future releases.
Preview 11 offers a change of pace. We took a step backwards, established some incredibly ambitious artistic and technical goals, and went heads-down for a few weeks. This release includes entirely new ocean, terrain, vegetation, and sky systems. We've also thrown in dozens of bugfixes, framerate optimizations, camera improvements, and a few other surprises. Please note that while you should see higher-than-ever framerates for all quality levels and platforms, this is the most technically demanding release to date and you may encounter the occasional graphical anomaly (especially in Freestyle). Also, the new GPU-accelerated cloud system is Windows-DX11-only at present.
Last week we shared a preview of Syn3h's next-gen terrain engine with an infinite underground tunnel system. This week is about cinema-quality graphics and entirely new environments. This week, we bring you a space station.
While you explore Valerius - an abandoned research facility orbiting an alien sun, Syn3h's new Quality Maximization System will be working behind the scenes to provide higher-than-ever framerates while ensuring the finest visual experience that your machine can support. Worlds now load faster, and initial generation spends less time in a blanked-out transition state. Infinite worlds are back for Xylia and Freestyle, and bots are now smart enough to back themselves out of corners.
For your eyes only: Explore the infinite underground caverns of Lucidar, an early-stage glimpse of Syn3h's next-gen terrain system. Last week's orbital camera has also seen a number of refinements, including finer input locking control and a cinematic screenshot capture mode.
Syn3h's new notification and update manager will automatically remind you from inside the game when next week's release is available. Large numbers of active bots should now be more stable (thanks Juest), and Linux builds are back thanks to a bugfix by our friends at Unity! The bots aren't yet smart enough to steer away from walls when following you deep underground, but a dynamic pathfinding system is in the works. You may experience rendering glitches in this release, the new terrain engine is still being optimized. Freestyle and Xylia are also (temporarily) no longer infinite. Enjoy!
This week's build includes the fully operational orbital camera system, with smart terrain avoidance and a freeroaming mode which activates when motion is paused. Xylia is back with time control and a new ocean system, horizon visibility is significantly increased, Freestyle's lava is beginning to receive some love, and a number of atmospheric effects have returned with optimizations.
You can now add bots to join in your adventures.
Download Beta 8:
» Mac » Windows 32 » Windows 64
Greetings friends! This week, we traveled back in time to bring you the first world ever to be included in Syn3h's forerunner, Mars Explorer. Plot twist: this time around, Freestyle is INFINITE. We also upgraded the buggy. It now includes taillights, smoother braking, ever-so-satisfying rollover physics, and a physically-simulated metallic paint job.
Other new features include a dynamic origin float system which solves the flickering shadow issues that you have seen in the last several releases and keeps all physical simulations operating at a maximum level of accuracy. The controller window now includes a speedometer, altimeter, and indication of how far you have explored. The lobby holodeck has seen several visual enhancements, including a starfield reconfiguration and upgraded button styling. Xylia is currently in the shop for repairs, but she'll be back next week with a slew of new upgrades under the hood. The orbital camera is also still in development, and dedicated Linux builds will be returning shortly.
After that, we'd love to hear your thoughts on the new input locking system. This is what allows you to experience Syn3h in fullscreen with no visual distractions, but have the user interface fade back into view when you need it by pressing Esc. We've also added dedicated braking for the Buggy (Alt to activate), and the camera now includes a distance-adjustable "scope" zoom and smarter terrain avoidance logic.
This week's primary announcement is that Syn3h is now distributed via code-signed, optimized, architecture-aware, update-enabled installers for Mac, Windows, and Linux! Shout out to our friends at BitRock, Cross Platform Installers for making this possible.